Division of Business Administration
Graduates of the Division of Business Administration succeed across public and private sectors, serving as managers, executives, entrepreneurs, and professionals in business, finance, and industry.
Division of Business Administration
Majors
The Division of Business Administration offers five majors. All majors are designed to prepare graduates for successful careers in the world of business. The business administration and the organizational management programs are accredited by the Accreditation Council for Business Schools and Programs (ACBSP).
Traditional Majors
The Division of Business Administration focuses on the development of individual abilities and the marketable skills necessary to secure employment in business, industry, government or other agencies. The Division is aware of society’s need for persons in responsible positions to display professional, moral and ethical behavior and seeks to develop skills for solving problems, appreciating global concepts, and utilizing technology. We endeavor to provide experiences that will assist students in developing an understanding of the free enterprise system as well as business functions, operations, and interrelationships. Our faculty are experienced business and academic professionals, whose goal is to help you develop the skills necessary for success in the fast-paced world of twenty-century business.
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Objectives
The objectives of the Business Administration major are as follows:
1. To provide experiences that will assist students in developing an understanding of the
free enterprise system.
2. To assist students in developing an understanding of business functions, operations,
technology, and interrelationships.
3. Toprovide experiencesthatwillenablestudentstobecomeintelligent consumers and to
execute their personal businesstransactions.
4. To develop in students the leadership traits that will assist them in assuming
responsible positions in community betterment, business, industry, government, and
related areas.
5. To reinforce and encourage continual development of communication and decisionmaking skills.
6. To provide opportunities for career awareness and explorations in the areas of
business, industry, government, and related areas.
7. To promote continuing education in business.
Business Administration Program Learning Outcomes
Graduates successfully completing the Business Administration degree program will:
1. Demonstrate and apply significant facts, concepts, theories, methodologies, and
knowledge in the core business areas.
2. Explain the business and management concepts from a global perspective.
3. Communicate a readable sequence of rational ideas effectively, both orally
(presentation building and delivery) and in writing (reports, emails, and business
correspondence).
4. Employ various methods and processes from diverse areas of business to formulate
analytical/quantitative solutions to business problems.
5. Apply critical thinking skills to formulate solutions to problematic scenarios and cases
involving diverse areas of business.
6. Identify the appropriate behavioral responses to exhibit in personal, social, and
professional environments to promote ethical decision making and corporate social
responsibility.
7. Produce business reports that incorporate critiqued documentation, database analysis,
and statistically sound research methodologies.
8. Establish and improve personal and professional leadership and team-building skills.
9. Explain how contemporary events and issues are affecting the world of business.
For specific course requirements, refer to the Course Catalog.
| Courses | Credits Needed |
|---|---|
| General Education | 49 |
| Business Administration Major | 45 |
| BUS 375 Principles of Management | 3 |
| BUS 380 Principles of Marketing | 3 |
| BUS 385 Financial Accounting | 3 |
| BUS 390 Business Communications | 3 |
| BUS 395 Statistics | 3 |
| BUS 400 Business Law and Ethics | 3 |
| BUS 405 Operations Management | 3 |
| BUS 410 Managerial Accounting | 3 |
| BUS 460 Business Research | 3 |
| BUS 465 International Business Management | 3 |
| BUS 470 Human Resource Management | 3 |
| BUS 475 Finance | 3 |
| BUS 480 Management Information Systems | 3 |
| BUS 490 Organizational Behavior | 3 |
| BUS 495 Business Policy | 3 |
| BUS 497 Business Research | 3 |
| Other Required Courses | 7 |
| ECO 301 Principles of Economics I | 3 |
| ECO 302 Principles of Economics II | 3 |
| JRS 300 Junior Seminar | 1 |
| Electives | 21 |
| TOTAL | 122 |
The Organizational Management Program is an accelerated degree program designed especially for working adults age 25 and older who have earned at least 60 semester hours of transferable college credit. The Program seeks to provide students with knowledge of and skills in business and human resource management, basic accounting and finance, and organizational behavior. Graduates earn a Bachelor of Science degree.
The Program’s objective is to foster students’ educational and career advancement so that graduates will be prepared to start their own businesses or to assume leadership positions in business, industry, and governmental and non-profit agencies. Through classroom instruction and real-life application of instructional concepts, students acquire effective leadership skills, knowledge of business strategies, and the ability to assess organizational needs. In addition to classroom work, students must complete a Capstone Project consisting of the preparation of an original research paper and the presentation of a professional-quality oral summary of their research.
In November 2006 the Organizational Management Program received initial accreditation from the Accreditation Council of Business Schools and Programs (ACBSP) a national organization that reviews business programs in colleges and universities. ACBSP accreditation is the recognition that a collegiate business program has met certain standards of quality. The Program’s accreditation was reaffirmed in 2016. In addition to recognition by ACBSP, the Program is associated with the Lambda Omicron Chapter of Delta Mu Delta, an international honor society that encourages and promotes academic excellence among business students.
Over the years, the Organizational Management Program has enjoyed considerable success. Many of the Program’s graduates have obtained better positions or earned promotions because of their higher level of educational achievement. During the Academic Year (dates) approximately forty percent of graduates were enrolled in a graduate program or had earned an advanced degree.
Contact
Dr. D. Wallace-Brown, Interim Director
Phone: 803.934.3248/3249
Email: [email protected]
The Organizational Management Program Offers
Flexibility – Two evenings a week (6:00 PM until 10:00 PM).
Competitive Edge – Earn a Bachelor of Science in 18 months.
Convenience – All classes meet on Morris College campus in Sumter, South Carolina. Students can maintain their full-time jobs.
Accessibility – Students have access and invited to meet with faculty and staff, participate in campus social activities, career services, and other resources (ex. media technology).
Quality Education – Students gain education for strong managerial and leadership skills through classroom instructions, discussion, assignments, and a guided research applications project.
Marketability – Students acquire new skills and professional credentials to participate in competitive work environments, begin a new career, or enter a graduate program.
Affordability – Grants, scholarships, and student loans are available for students who qualify.
Classroom Innovation – The group learning experience (Cohort) promotes peer support, academic exchanges, and professional networking.
Enrollment Options – New students are accepted for fall and spring semesters.
- Designed for working adults age 25 or older with 60 semester hours of transferable credits.
- Graduates receive a Bachelor of Science degree, with a major in Organizational Management.
- Classes meet from 6:00 p.m. – 10:00 p.m. once or twice a week.
- Students can maintain a full-time job and attend classes.
- Grants, scholarships, and student loans are available for students who qualify.
- Students acquire skills and professional credentials to make them more competitive in the workplace or to begin a new career.
Objectives for Organizational Management
• To provide non-traditional students with research skills necessary for defining, analyzing,
synthesizing, and solving organizational problems.
• To provide non-traditional students with leadership skills, technological skills, oral and
written communication skills, and research skills appropriate for professional settings.
• To promote group learning as a vehicle for academic exchange, professional networking,
and peer support.
Learning Outcomes for Organizational Management
Upon completion of the Organizational Management degree program, graduates will
1. Apply management principles, concepts, theories, and critical thinking skills to work related situations.
2. Understand management processes and leadership styles that influence organizational
effectiveness.
3. Evaluate and analyze financial statements and make managerial decisions based on the
use of accounting information.
4. Understand theory and practice of team building, collaborative problem solving, and
conflict resolution.
5. Compare goals, objectives, strategies, global opportunities, and ethical issues related to
wholesaling, retailing, and direct marketing.
6. Demonstrate effective oral, written, and nonverbal communication skills.
7. Conduct empirical research synthesizing key business concepts, utilizing quantitative
and/or qualitative analysis, and identifying solutions to business problems.
8. Apply ethical principles and approaches in analyzing domestic and global issues,
problems, and case studies.
9. Demonstrate proficient technology usage to enhance criticalthinking and professional
development skills.
10. Utilize a variety of information resources to explain how contemporary events and
issues are affecting the global economy and the world of business.
For specific course requirements, refer to the Course Catalog.
| Courses | Credits Needed |
|---|---|
| Minimum credits transferred from previous college work Transfer credits must include: |
60 |
| English Grammar and Composition | 3 |
| Literature | 3 |
| Speech | 3 |
| Natural Science | 4 |
| College Algebra | 3 |
| Computer Science/Computer Applications | 2 |
| Social/Behavioral Sciences | 12 |
| Major Courses | 51 |
| JRS 300 Junior Seminar | 1 |
| ORM-300 Adult Development and Career Life Assessment | 3 |
| ORM-301 Group and Organizational Behavior | 3 |
| ORM-303 Organizational Communication | 3 |
| ORM-304 Methods of Research and Analysis | 3 |
| ORM-305 Research Project Seminar I | 1 |
| ORM-306 Information Systems Management | 3 |
| ORM-307 Managerial Accounting | 3 |
| ORM-312 Managerial Finance | 3 |
| ORM-400 Humanities: A Holistic Approach | 3 |
| ORM-401 Managerial Economics | 3 |
| ORM-402 Managerial Marketing | 3 |
| ORM-403 Managerial Accounting and Finance | 4 |
| ORM-404 Managerial Principles | 3 |
| ORM-405 Biblical Perspectives | 3 |
| ORM-406 Human Resource Management | 3 |
| ORM-407 Strategic Management | 3 |
| ORM-408 Legal and Ethical Issues in Management | 3 |
| ORM-409 Capstone Course: Research Project Seminar II | 4 |
| Electives as required | 0-13 |
| TOTAL | 124 |
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Overview
Students in the Supply Chain Management program garner an end-to-end perspective on the flow of
products and services from the raw materials provider down to the customer and the flow of valuable
information back up the chain. The course curriculum includes planning and analysis, global logistics, operations strategy, lean six sigma, production, and operations management, procurement, and management of information systems. In addition, students will be able to study green supply chains, statistics, and supply chain risk management. In addition to the 49 hours of General Education requirements, all supply chain management students complete 30 hours in supply chain management, 30 hours in the business administration major, six hours of economics, one hour of Junior Seminar, and six hours of electives.
Student Responsibility
Students are responsible for knowing and completing their major requirements as stated in this catalog.
Advisors will provide every possible assistance to enable students to complete their requirements.
Objectives
1. To provide experiences that will assist students in developing an understanding of supply chain
management.
2. To assist students in developing an understanding of business functions, operations, technology, and
interrelationships relative to supply chain management.
3. To provide experiences that will enable students to become intelligent managers and to execute their
business transactions in supply chain management.
4. To develop in students the leadership traits that will assist them in assuming responsible positions
in community betterment, business, industry, government, and related areas.
5. To reinforce and encourage continual development of communication and decision-making skills.
6. To provide opportunities for career awareness and explorations of supply chain management in the
areas of business, industry, government, and related areas.
7. To promote continuing education in business and supply chain management.
Learning Outcomes
Graduates successfully completing the degree in Supply Chain Management will:
1. Demonstrate and apply significant facts, concepts, theories, methodologies, and knowledge in the
core supply chain management areas.
2. Explain the business and supply chain management concepts from a global perspective.
3. Communicate a readable sequence of rational ideas effectively, both orally (presentation building
and delivery) and in writing (reports, emails, and business correspondence).
4. Employ various methods and processes from diverse areas of business to formulate
analytical/quantitative solutions to supply chain management problems.
5. Apply critical thinking skills to formulate solutions to problematic scenarios and cases involving
diverse areas of supply chain management.
6. Identify the appropriate behavioral responses to exhibit in personal, social, and professional
environments to promote ethical decision making and corporate social responsibility.
7. Produce reports that incorporate critiqued documentation, database analysis, and statistically sound
research methodologies.
8. Establish and improve personal and professional leadership and team-building skills.
9. Explain how contemporary events and issues are affecting the world of supply chain management.
REQUIREMENTS
For specific course requirements, refer to the Course Catalog.
General Education Requirements (49 credit hours)
Major Core Requirements (30 credit hours)
SCM 301: Principles of Supply Chain (3 credit hours)
SCM 302: Global Supply Chain (3 credit hours)
SCM 303: Technology and Supply Chain (3 credit hours)
SCM 304: Special Issues and Topics in Supply Chain (3 credit hours)
SCM 350: Supply Chain Planning and Analysis (3 credit hours)
SCM 360: Supply Chain Management Internship (3 credit hours)
SCM 400: Purchasing and Supply Chain (3 credit hours)
SCM 420: Transportation Management. (3 credit hours)
3SCM 425: Warehouse Management (3 credit hours)
SCM 450 Supply Chain Management Research (3 credit hours)
Management Required Courses (30 credit hours)
BUS 300: Introduction to Business (3 credit hours)
BUS 370: PC Systems and Application Software (3 credit hours)
BUS 385: Financial Accounting (3 credit hours)
BUS 395: Statistics (3 credit hours)
BUS 400: Business Law and Ethics (3 credit hours)
BUS 405: Operations Management (3 credit hours)
BUS 410: Managerial Accounting (3 credit hours)
BUS 475: Managerial Finance (3 credit hours)
BUS 480: Management Information Systems (3 credit hours)
BUS 490: Organizational Behavior (3 credit hours)
Other Required Courses (7 credit hours)
ECO 301: Principles of Macroeconomics (3 credit hours)
ECO 302: Principles of Microeconomics. (3 credit hours)
JRS 300: Junior Seminar (1 credit hour)
Electives (6 credit hours)
Total Hours (122 credit hours)
E-Sports Majors
What are Esports?
Esports is a competitive video gaming that involves individual players competing against each
other or in teams. It is different from regular video games since it is based on a highly organized
competitive atmosphere (environment).
Esports Majors and Career Prospects
The Morris College Esports programs consists of three academic majors: Esports
cybersecurity, which is housed in the Division of Natural Sciences and Mathematics and Esports management and Esports game design which are housed in the Division of Business Administration. These majors prepare students academically, competitively, and professionally so that the graduates become future innovators and leaders in the Esports environment.
The programs prepare students for careers in the esports industry with opportunities for employment in esports security management, game design and production, Esports performance, Esports health, and injuries and rehabilitation.
Experiential learning and hands-on experiences will further enhance students’ preparation for careers in the financial aspects of the lucrative Esports industry. Related financial career options may include event manager, marketer, event streamer and Esports trainer.
In today’s workforce, there is an expanding need for workers that come with developed
analytical and soft skills to meet everyday demands, but also possess a competitive passion to meet
the goals outline even before the set deadlines. This type of worker provides the industry with a
proficient and work-oriented skill set to ensure production is efficient. One such hobby, sports, and
now a discipline that develops students into this type of career is Esports, which is blossoming into
a repository for in-demand employers. This sport is growing immensely, and competitive video game
play is developing needed skills for tomorrow’s workforce.
Esports are advancing at a rapid pace in the US, where market research revealed that the
industry’s value is set to hit a whopping 1.8 billion dollars in the next few years. “Esports has grown
by an astounding 49% in the three-year span of 2019–2021, and the projected expansion of esports’
popularity shows no signs of slowing.” The rise of esports was given a further boost with millions of
players and fans around the world turning to the virtual sporting realm amid ongoing restrictions on
real-life sports. “As esports become more recognized throughout the world, colleges and universities
are seeing the potential of an untapped group of potential students who excel at teamwork, critical
thinking, and technical skills.”
As quickly as the economy is changing, so are teaching, and learning practices. Gaming and
game development curricula serve as a platform for adopting innovative, at-scale approaches to
teaching and learning to improve student outcomes. Developing a curriculum that incorporates
gaming and a protection component such as cybersecurity will be one of the first of its kind in higher
education. Esports may represent an opportunity to provide the workforce with a special skill set for
the workforce, as well as provide enrollment growth for institutions as program startup costs appear
to be low compared to many other programs.
As technology continues to evolve, esports are the new frontier of the sports business. This
major provides students with the ability to build on the comprehensive business administration core
with skills in game design and game management. Students master the knowledge and skills
necessary to succeed in the increasing variety of esports organizations and businesses that
complement the industry. A degree prepares students to work in a variety of roles within the realm
of esports including law, event management, facility management, and marketing.
An undergraduate Esports management degree will provide you with the skills you need to
achieve your career goals, including:
• Game design
• Game management
• Facility planning
• Event management
• Esports business consulting
Graduates with a degree in Esports management will be able to pursue a variety of opportunities
in the professional, competitive, and amateur Esports arenas. They will be qualified for positions in
areas such as management, production, operations, marketing, sales, sponsorship, analytics,
content creation, player relations, law, and organizational governance.
Opportunities
Opportunities for graduates of
the Esports management program will increase with the expansion of the industry and the evolving
concept of sport as leisure and entertainment.
These opportunities will include roles such as:
• Director of Esports Sales
• Esports Marketing Specialist
• Esports Content Producer
• Esports Gaming Product Manager
Objectives
The objectives of the Esports-management program are as follows:
1. Demonstrate advanced study or engagement in the business structure of Esports.
2. Prepare students to address contemporary issues by utilizing evolving business strategies,
analytical thinking, and business design models.
3. Integrate content knowledge from the core areas of the esports industry into an adequate
business structure.
4. Demonstrate skills in individual work, teamwork, group communication, and networking
competencies.
5. Demonstrate effective business communication skills integrating digital tools.
Learning Outcomes
1. Develop an integrated marketing and communications plan for an esports entity based on
industry best practices.
2. Evaluate brand strategies and contrasting business models of various esports.
3. Develop revenue models for various Esports events.
4. Develop marketing strategies that can enhance an esports entity’s community reach and
engagement through various platforms.
5. Integrate current techniques, skills, and tools necessary for creating effective business strategies
for Esports marketing.
6. Demonstrate a level of subject matter content knowledge and applied skills in order to design
and develop the construction of management systems of varying complexity.
REQUIREMENTS
For specific course requirements, refer to the Course Catalog.
General Education Requirements (49 credit hours)
Major Core Requirements (30 credit hours)
ESP 101: Introduction to E-Sports (3 credit hours)
ESP 102: Performance and Performance Enhancement Tools in E-Sports (3 credit hours)
ESP 201: E- Sports Business and Marketing (3 credit hours)
ESP 202: Structure and Governance in E-Sports (3 credit hours)
ESP 301: Principles of Managing E-Sports (3 credit hours)
ESP 302: Experiential Learning in E-Sports (3 credit hours)
ESP 400: Contemporary Issues in E-Sports (3 credit hours)
ESP 401: Health and Performance in E-Sports ………………………………………………………………….. 3
ESP 402: Injuries and Rehabilitation in E-Sports (3 credit hours)
ESP 405: Esports-Management Capstone (3 credit hours)
MANAGEMENT REQUIREMENTS (27 credit hours)
BUS 380: Principles of Marketing (3 credit hours)
BUS 385: Financial Accounting (3 credit hours)
BUS 395: Statistics (3 credit hours)
BUS 400: Business Law and Ethics (3 credit hours)
BUS 405: Operations Management (3 credit hours)
BUS 410: Managerial Accounting (3 credit hours)
BUS 465: International Business (3 credit hours)
BUS 480: Management Information Systems (3 credit hours)
BUS 490: Organizational Behavior (3 credit hours)
OTHER COURSE REQUIREMENTS(10 credit hours)
CIS 303: Project Management (3 credit hours)
ECO 301: Principles of Macroeconomics(3 credit hours)
ECO 302: Principles of Microeconomics.(3 credit hours)
JRS 300: Junior Seminar (1 credit hour)
ELECTIVES (6 credit hours)
TOTAL HOURS (122 credit hours)
In today’s workforce, there is an expanding need for workers that come with developed analytical
and soft skills to meet everyday demands, but also possess a competitive passion to meet the goals outline
even before the set deadlines. This type of worker provides the industry with a proficient and work oriented
skill set to ensure production is efficient. One such hobby, sports, and now a discipline that
develops students into this type of career is Esports, which is blossoming into a repository for in-demand
employers. This sport is growing immensely where competitive video game play is developing needed
skills for tomorrow’s workforce.
Esports are video games played in an organized competitive environment such as a club or for sport.
The video games range from individual play to team-oriented multiplayer play which can be in person or
online. Esports has become a multi-layered activity that is now expanding all over the world and
becoming the most popular activity that develops skills needed in today’s workforce.
Likewise, a video game designer helps create games for entertainment and the video game designer’s
job outlook is positive. The U.S. Bureau of Labor Statistics (BLS) generally groups video game designers
under the larger umbrella of multimedia artists and animators. The BLS reported that the job outlook for
multimedia artists and animators from 2018 to 2028 was 4%. This job outlook is as fast as the national
average and may be attributed to the balancing factors of an increase in demand for entertainment, but
also an increase of these professionals working overseas.
While the education requirements for a game designer may vary slightly by position and specific job
duties, such as the requirements for a game artist versus the requirements for a game writer, in general,
most multimedia artists and animators need at least a bachelor’s degree. Associate degree programs in
game design are available, but bachelor’s degree programs in the field of game design are even more
common.
With the popularity of Esports and the need for video game design skills such as game development,
level design, 3D modeling/design, prototyping, Python, animation, and gaming industry knowledge,
students will not only learn and develop content knowledge on the cutting edge but receive competitive
salaries for their work. Thus, Morris College seeks to offer an academic new program in Esports video
game design.
Program Objectives
The objectives of the Esports-Video Games Design Program are as follows:
1. Demonstrate advanced study or engagement into professional practice within Esports and Video
Game Design.
2. Prepare students to address contemporary issues by utilizing evolving technologies, analytical
thinking, and design methodologies.
3. Integrate content knowledge from the core areas of the esports industry into video-integrated
learning.
4. Demonstrate skills of individual work, teamwork, group communication, and networking
competencies.
5. Demonstrate effective communication skills integrating digital tools.
Learning Outcomes
1. Summarize fundamental concepts in computing and mathematics appropriate to the discipline.
2. Analyze a problem and define and identify computing methods for an appropriate solution.
3. Demonstrate the ability to design, implement and evaluate a computer-based program to meet
desired needs.
4. Demonstrate the ability to function effectively in teams to accomplish a common goal.
5. Integrate current techniques, skills, and tools necessary for computing practices.
6. Demonstrate a level of subject matter content knowledge and applied skills in order to design
and develop the construction of software systems of varying complexity.
REQUIREMENTS
For specific course requirements, refer to the Course Catalog.
General Education Requirements (49 credit hours)
Major Core Requirements (27 credit hours)
ESP 101: Introduction to E-Sports (3 credit hours)
ESP 102: Performance and Performance Enhancement Tools in E-Sports (3 credit hours)
ESP 201: E-Sports Business and Marketing (3 credit hours)
ESP 202: Structure and Governance in E-Sports (3 credit hours)
ESP 301: Principles of Managing E-Sports (3 credit hours)
ESP 302: Experiential Learning in E-Sports (3 credit hours)
ESP 400: Contemporary Issues in E-Sports (3 credit hours)
ESP 401: Health and Performance in E-Sports (3 credit hours)
ESP 405: Esports-Video Game Design Capstone (3 credit hours)
VIDEO GAME DESIGN REQUIREMENTS (21 credit hours)
VGD 201 Introduction to Game Design and Development (3 credit hours)
VGD 215 Survey of Video Gaming (3 credit hours)
VGD 220 Technical Strategies in Game Design (3 credit hours)
VGD 303 Introduction to 3D Animation and Visual (3 credit hours)
VGD 325 3D Game Programming (3 credit hours)
VGD 340. Visual Design and Digital Graphics for Games (3 credit hours)
VGD 405. Game Development and Design Workshop (3 credit hours)
OTHER COURSE REQUIREMENTS (21 credit hours)
CSC 102: Computer Programming I (4 credit hours)
CSC 201: Computer Programming II (4 credit hours)
CSC 202: Data Structures and Algorithms (3 credit hours)
JRS 300: Junior Seminar (1 credit hour)
MAT 104: Algebra and Trigonometry (3 credit hours)
MAT 105: Elementary Functions (3 credit hours)
MAT 201: Calculus I (3 credit hours)
ELECTIVES (6 credit hours)
TOTAL HOURS: (124 credit hours)
CONTACT
General Inquiries
Division of Business Administration
Phone: 803-934-3242 | 803-934-3190
Email: [email protected]
Samuel Freeman
Asst. Professor of Esports- Video Game Design
Division of Natural Science and Mathematics
Phone: 803.934.3392
Email: [email protected]
Traditional Majors
E-Sports Majors