Division of Business Administration
Graduates of the Division of Business Administration succeed across public and private sectors, serving as managers, executives, entrepreneurs, and professionals in business, finance, and industry.
Division of Business Administration
Minors
The Division of Business Administration offers minors designed to help students expand their skill set in preparation for a range of careers.
- Business Administration
- Business Information Technology
- Information Systems
- Logistics
- Supply Chain Management
- E-Sports Management
- E-Sports Video Game Design
Requirements for Minors
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Students majoring in other disciplines who want to minor in Business Administration are required to complete the following courses:
| Course | Credits |
|---|---|
| BUS 375 Principles of Management | 3 |
| BUS 380 Principles of Marketing | 3 |
| BUS 385 Financial Accounting | 3 |
| BUS 400 Business Law and Ethics | 3 |
| BUS 465 International Business Management | 3 |
| BUS 470 Human Resource Management | 3 |
| TOTAL | 18 |
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Students majoring in other disciplines who want to minor in Business Information Technology are required to complete the following courses:
| Course | Credits |
|---|---|
| BUS 375 Principles of Management | 3 |
| BUS 405 Operations Management | 3 |
| BUS 470 Human Resource Management | 3 |
| BUS 480 Management Information Systems | 3 |
| CIS 303 Project Management | 3 |
| CIS 440 Computer Resource Management | 3 |
| TOTAL | 18 |
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Students who want to minor in Computer Information Systems are required to complete the following courses:
| Course | Credits |
|---|---|
| CIS 300 Systems Analysis and Design | 3 |
| CIS 303 Project Management | 3 |
| CIS 310 Introduction to Computer Programming | 3 |
| CIS 320 Business Telecommunications | 3 |
| CIS 400 Database Design | 3 |
| CIS 440 Information Resource Management | 3 |
| TOTAL | 18 |
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Students who want to minor in Logistics are required to complete the following courses:
| Courses | Credit |
|---|---|
| BUS 300 Introduction to Business | 3 |
| CIS 440 Information Resources Management | 3 |
| LOG 301 Principles of Logistics | 3 |
| LOG 302 Global Logistics | 3 |
| LOG 303 Technology and Logistics | 3 |
| LOG 304 Special Issues and Topics in Logistics | 3 |
| TOTAL | 18 |
Course Credit Requirements for a Minor in Logistics
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Students who want to minor in Logistics are required to complete the following courses:
Supply Chain Minor
BUS 300: Introduction to Business (3 credit hours)
CIS 440: Information Resource Management (3 credit hours)
SCM 301: Principles of Supply Chain (3 credit hours)
SCM 302: Global Supply Chain (3 credit hours)
SCM 303: Technology and Supply Chain (3 credit hours)
SCM 304: Special Issues and Topics in Supply Chain (3 credit hours) Total Credit Hours: 18
Course Descriptions
BUS 300 Introduction to Business (3)
Introduction to Business provides basic background information related to the scope of business activities and methods for solving business problems. The topics cover management, marketing, finance, economics, accounting, production, insurance, transportation, and computer science.
CIS 440 Information Resource Management (3)
Information Resource Management (IRM) is a seminar in information systems management, with emphasis on planning, organizing, and controlling user services and managing the recommended systems development process. Students apply IRM methodologies to manage realistic problems faced by business firms and computer-using organizations. Projects are required.
SCM 301 Principles of Supply Chain (3)
Principles of Supply Chain provides an overview of the logistics function within a business organization within the context of integrated vertical systems. Topics include customer service, information flow, inventory control, materials management, order processing, packaging, physical distribution, purchasing, transportation, and supply chain management.
SCM 302 Global Supply Chain (3)
Global Supply Chain is an overview of logistics activities associated with multinational business firms, international transportation systems, global sourcing, international customer service, facility location, inventory management, customs issues, export/import strategies, and the impact of government entities on logistics activity.
SCM 303 Technology and Supply Chain (3)
Technology and Supply Chain offers an overview of the use of technology in logistics, including databases, the Internet, and logistics-related software applications.
SCM 304 Special Issues and Topics in Supply Chain (3)
Special Issues and Topics in Supply Chain examines selected issues and problems in the field of logistics. In addition to lectures, this course includes assigned readings, presentations, short papers, and projects as approved by the instructor.
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Students who want to minor in Esports management are required to complete the following courses:
ESP 101 Introduction to Esports (3 credit hours)
ESP 102 Performance and Performance Enhancement Tools in Esports (3 credit hours)
ESP 201 Esports Business and Marketing (3 credit hours)
ESP 202 Structure and Governance in Esports (3 credit hours)
ESP 301 Principles of Management in Esports (3 credit hours)
ESP 302 Experiential Learning in Esports (3 credit hours)
ESP 400 Contemporary Issues in Esports (3 credit hours)
ESP 101 Introduction to Esports (3 credit hours)
Introduction to Esports introduces students to the field of esports which includes games, game events, facilities, game development history, and game leagues. Required of Esports-Cybersecurity majors.
ESP 102 Performance and Performance Enhancement Tools in Esports (3 credit hours)
Performance and Performance Enhancement Tools in Esports introduces the students to the performance-related esports based on sports science principles. Team and individual esports skills, coaching and analysis and motor control are components of this course. The role of neurocognitive brain stimulators (such as Transcranial Direct Current Stimulation (tDCS} and anodal tDCS (a-tDCS) as well as behavior modification and physical exercises and rest, is explored. Prerequisite: ESP 101
ESP 201 Esports Business and Marketing (3 credit hours)
Esports Business and Marketing explores the business aspects of the esports through the esports community, teams and organizations. It includes economics, marketing, and revenue generation from the esports industry. Prerequisite: ESP 101
ESP 202 Structure and Governance in Esports (3 credit hours)
Structure and Governance in Esports examines the basic structure of esports and how esports leagues, teams and events are organized domestically and around the world. It also examines the policies that govern levels of oversight and supervision in esports. Prerequisite: ESP 101
ESP 301 Principles of Management in Esports (3 credit hours)
Principles of Management in Esports introduces students to basic concepts of managing esports and esports organizations that includes planning and strategy, control and change within the organization, and leadership roles. Prerequisite: ESP 101and ESP 202
ESP 302 Experiential Learning in Esports (3 credit hours)
Experiential Learning in Esports examines the benefits that students gain through internships, on-campus practical experiences, or projects. Advisors and students jointly identify projects that help them gain practical experiences in the esports industry. Prerequisite: ESP 101and ESP 301
ESP 400 Contemporary Issues in Esports (3 credit hours)
Contemporary Issues in Esports examines the present-day issues facing the esports world in general. Specifically, it examines topics pertaining to esports business, performance, and governance. The course further examines current issues through specific projects, assignments, and class discussions. Prerequisite: ESP 101
Contact
Division of Business Administration
Phone: 803-934-3242
Email: [email protected]
Students who want to minor in Esports video game design are required to complete the following courses:
VGD 201 Introduction to Game Design and Development (3 credit hours)
VGD 215 Survey of Video Gaming (3 credit hours)
VGD 220 Technical Strategies in Game Design (3 credit hours)
VGD 303 Introduction to 3D Animation and Visual (3 credit hours)
VGD 325 3D Game Programming (3 credit hours)
VGD 340 Visual Design and Digital Graphics for Games (3 credit hours)
VGD 405 Game Development and Design Workshop (3 credit hours)
Total credit hours: 21
VGD 201 Introduction to Video Game Design and Development (3 credit hours)
Introduction to Video Game Design and Development covers the fundamentals of video game design and development concepts in gaming. Emphasis is placed on the history of video games, video game genres, elements of play, developing characters and storylines, game play and storyboard design, level and user interface design, and the game design document.
VGD 215 Survey of Video Gaming (3 credit hours)
Survey of Video Gaming provides a general understanding of the world of video games. This includes a survey and analysis of the impacts of games on society as a whole. The study of various types of video game genres will take place to assess the challenges of design, implementation and testing issues.
VGD 220 Technical Strategies in Video Game Design (3 credit hours)
Technical Strategies in Video Game Design provides the student with basic concepts of Game User Interface Design. The concepts include the basic details of game design project management.
VGD 303 Introduction to 3D Animation and Visual (3 credit hours)
Introduction to 3D Animation and Visual is a practical introduction to creating 3D content for gaming, that will focus on techniques such as modeling, animating, texturing, lighting, and rendering. These techniques will prepare students for creating gaming animation and visualizations.
VGD 325 3D Game Programming (3 credit hours)
This course focuses on design training that focuses on beginner to expert-level techniques in the area of 3D game development, computer animation, digital painting, and programming. Students will train on programs such UNITY, Maya, 3DS Max, Mudbox, and Photoshop. Students will build amazing games with Unity’s intuitive and user-friendly interface and learn how to code in the C# programming language.
VGD 340. Visual Design and Digital Graphics for Games (3 credit hours)
Visual Design and Digital Graphics for Games focuses on visual design and digital graphics for game-based applications. This course will provide students with hands-on experience with using industry standard software to generate sprites, UI components, textures, and other common 2D elements and compares and contrasts those to 3D modeling and texturing techniques. Pre-requisite: VGD 303
VGD 405. Game Development and Design Workshop (3 credit hours)
Game Development and Design Workshop provides students with practical, individualized guidance in crucial aspects of the design and development process, including ideation, research, prototyping, implementation, documentation, and playtesting.
CONTACT US
FOR GENERAL INQUIRIES ABOUT THE BUSINESS ADMINISTRATION MAJOR,
PLEASE CONTACT THE FOLLOWING OFFICE
Division of Business Administration
T: 803-934-3242 | 803-934-3190
Requirements for Minors