The Division of Business Administration focuses on the development of individual abilities and the marketable skills necessary to secure employment in business, industry, government or other agencies. The Division is aware of society’s need for persons in responsible positions to display professional, moral and ethical behavior and seeks to develop skills for solving problems, appreciating global concepts, and utilizing technology. We endeavor to provide experiences that will assist students in developing an understanding of the free enterprise system as well as business functions, operations, and interrelationships. Our faculty are experienced business and academic professionals, whose goal is to help you develop the skills necessary for success in the fast-paced world of twenty-century business.
Division Chairperson Associate Professor
Director
Professor
Assistant Professor
Associate Professor ORM
Assistant Professor
Upon Completion of this Business Administration Major, graduates will be able to:
| Courses | Credits Needed |
|---|---|
| General Education | 49 |
| Business Administration Major | 45 |
| BUS 375 Principles of Management | 3 |
| BUS 380 Principles of Marketing | 3 |
| BUS 385 Financial Accounting | 3 |
| BUS 390 Business Communications | 3 |
| BUS 395 Statistics | 3 |
| BUS 400 Business Law and Ethics | 3 |
| BUS 405 Operations Management | 3 |
| BUS 410 Managerial Accounting | 3 |
| BUS 460 Business Research | 3 |
| BUS 465 International Business Management | 3 |
| BUS 470 Human Resource Management | 3 |
| BUS 475 Finance | 3 |
| BUS 480 Management Information Systems | 3 |
| BUS 490 Organizational Behavior | 3 |
| BUS 495 Business Policy | 3 |
| BUS 497 Business Research | 3 |
| Other Required Courses | 7 |
| ECO 301 Principles of Economics I | 3 |
| ECO 302 Principles of Economics II | 3 |
| JRS 300 Junior Seminar | 1 |
| Electives | 21 |
| TOTAL | 122 |
Students majoring in other disciplines who want to minor in Business Administration are required to complete the following courses:
| Course | Credits |
|---|---|
| BUS 375 Principles of Management | 3 |
| BUS 380 Principles of Marketing | 3 |
| BUS 385 Financial Accounting | 3 |
| BUS 400 Business Law and Ethics | 3 |
| BUS 465 International Business Management | 3 |
| BUS 470 Human Resource Management | 3 |
| TOTAL | 18 |
Students majoring in other disciplines who want to minor in Business Information Technology are required to complete the following courses:
| Course | Credits |
|---|---|
| BUS 375 Principles of Management | 3 |
| BUS 405 Operations Management | 3 |
| BUS 470 Human Resource Management | 3 |
| BUS 480 Management Information Systems | 3 |
| CIS 303 Project Management | 3 |
| CIS 440 Computer Resource Management | 3 |
| TOTAL | 18 |
Students who want to minor in Computer Information Systems are required to complete the following courses:
| Course | Credits |
|---|---|
| CIS 300 Systems Analysis and Design | 3 |
| CIS 303 Project Management | 3 |
| CIS 310 Introduction to Computer Programming | 3 |
| CIS 320 Business Telecommunications | 3 |
| CIS 400 Database Design | 3 |
| CIS 440 Information Resource Management | 3 |
| TOTAL | 18 |
| Courses | Credit |
|---|---|
| BUS 300 Introduction to Business | 3 |
| CIS 440 Information Resources Management | 3 |
| LOG 301 Principles of Logistics | 3 |
| LOG 302 Global Logistics | 3 |
| LOG 303 Technology and Logistics | 3 |
| LOG 304 Special Issues and Topics in Logistics | 3 |
| TOTAL | 18 |
Course Credit Requirements for a Minor in Logistics
Supply Chain Minor
BUS 300: Introduction to Business.......................................................................................... 3
CIS 440: Information Resource Management........................................................................ 3
SCM 301: Principles of Supply Chain .................................................................................... 3
SCM 302: Global Supply Chain............................................................................................... 3
SCM 303: Technology and Supply Chain................................................................................ 3
SCM 304: Special Issues and Topics in Supply Chain........................................................... 3
18
Course Descriptions
BUS 300 Introduction to Business (3)
Introduction to Business provides basic background information related to the scope of business activities and methods for solving business problems. The topics cover management, marketing, finance, economics, accounting, production, insurance, transportation, and computer science.
CIS 440 Information Resource Management (3)
Information Resource Management (IRM) is a seminar in information systems management, with emphasis on planning, organizing, and controlling user services and managing the recommended systems development process. Students apply IRM methodologies to manage realistic problems faced by business firms and computer-using organizations. Projects are required.
SCM 301 Principles of Supply Chain (3)
Principles of Supply Chain provides an overview of the logistics function within a business organization within the context of integrated vertical systems. Topics include customer service, information flow, inventory control, materials management, order processing, packaging, physical distribution, purchasing, transportation, and supply chain management.
SCM 302 Global Supply Chain (3)
Global Supply Chain is an overview of logistics activities associated with multinational business firms, international transportation systems, global sourcing, international customer service, facility location, inventory management, customs issues, export/import strategies, and the impact of government entities on logistics activity.
SCM 303 Technology and Supply Chain (3)
Technology and Supply Chain offers an overview of the use of technology in logistics, including databases, the Internet, and logistics-related software applications.
SCM 304 Special Issues and Topics in Supply Chain (3)
Special Issues and Topics in Supply Chain examines selected issues and problems in the field of logistics. In addition to lectures, this course includes assigned readings, presentations, short papers, and projects as approved by the instructor.
ESP 101 Introduction to Esports........................................................................................... 3
ESP 102 Performance and Performance Enhancement Tools in Esports......................... 3
ESP 201 Esports Business and Marketing............................................................................ 3
ESP 202 Structure and Governance in Esports................................................................... 3
ESP 301 Principles of Management in Esports.................................................................... 3
ESP 302 Experiential Learning in Esports........................................................................... 3
ESP 400 Contemporary Issues in Esports............................................................................. 3
ESP 101 Introduction to Esports (3}
Introduction to Esports introduces students to the field of esports which includes games, game events, facilities, game development history, and game leagues. Required of Esports-Cybersecurity majors.
ESP 102 Performance and Performance Enhancement Tools in Esports (3)
Performance and Performance Enhancement Tools in Esports introduces the students to the performance-related esports based on sports science principles. Team and individual esports skills, coaching and analysis and motor control are components of this course. The role of neurocognitive brain stimulators (such as Transcranial Direct Current Stimulation (tDCS} and anodal tDCS (a-tDCS) as well as behavior modification and physical exercises and rest, is explored. Prerequisite: ESP 101
ESP 201 Esports Business and Marketing (3)
Esports Business and Marketing explores the business aspects of the esports through the esports community, teams and organizations. It includes economics, marketing, and revenue generation from the esports industry. Prerequisite: ESP 101
ESP 202 Structure and Governance in Esports (3)
Structure and Governance in Esports examines the basic structure of esports and how esports leagues, teams and events are organized domestically and around the world. It also examines the policies that govern levels of oversight and supervision in esports. Prerequisite: ESP 101
ESP 301 Principles of Management in Esports (3)
Principles of Management in Esports introduces students to basic concepts of managing esports and esports organizations that includes planning and strategy, control and change within the organization, and leadership roles. Prerequisite: ESP 101and ESP 202
ESP 302 Experiential Learning in Esports (3)
Experiential Learning in Esports examines the benefits that students gain through internships, on-campus practical experiences, or projects. Advisors and students jointly identify projects that help them gain practical experiences in the esports industry. Prerequisite: ESP 101and ESP 301
ESP 400 Contemporary Issues in Esports (3)
Contemporary Issues in Esports examines the present-day issues facing the esports world in general. Specifically, it examines topics pertaining to esports business, performance, and governance. The course further examines current issues through specific projects, assignments, and class discussions. Prerequisite: ESP 101
VGD 201 Introduction to Game Design and Development.......... .............................. 3
VGD 215 Survey of Video Gaming........................................... ................................. 3
VGD 220 Technical Strategies in Game Design........ .................................................. 3
VGD 303 Introduction to 3D Animation and Visual.............. ................................... 3
VGD 325 3D Game Programming................ .............................................................. 3
VGD 340 Visual Design and Digital Graphics for Games............... ............................ 3
VGD 405 Game Development and Design Workshop. ..................... .......................... 3
21
VGD 201 Introduction to Video Game Design and Development (3 Credits)
Introduction to Video Game Design and Development covers the fundamentals of video game design and development concepts in gaming. Emphasis is placed on the history of video games, video game genres, elements of play, developing characters and storylines, game play and storyboard design, level and user interface design, and the game design document.
VGD 215 Survey of Video Gaming (3 Credits)
Survey of Video Gaming provides a general understanding of the world of video games. This includes a survey and analysis of the impacts of games on society as a whole. The study of various types of video game genres will take place to assess the challenges of design, implementation and testing issues.
VGD 220 Technical Strategies in Video Game Design (3 Credits)
Technical Strategies in Video Game Design provides the student with basic concepts of Game User Interface Design. The concepts include the basic details of game design project management.
VGD 303 Introduction to 3D Animation and Visual (3 Credits)
Introduction to 3D Animation and Visual is a practical introduction to creating 3D content for gaming, that will focus on techniques such as modeling, animating, texturing, lighting, and rendering. These techniques will prepare students for creating gaming animation and visualizations.
VGD 325 3D Game Programming (3 Credits)
This course focuses on design training that focuses on beginner to expert-level techniques in the area of 3D game development, computer animation, digital painting, and programming. Students will train on programs such UNITY, Maya, 3DS Max, Mudbox, and Photoshop. Students will build amazing games with Unity’s intuitive and user-friendly interface and learn how to code in the C# programming language.
VGD 340. Visual Design and Digital Graphics for Games. (3 Credits)
Visual Design and Digital Graphics for Games focuses on visual design and digital graphics for game-based applications. This course will provide students with hands-on experience with using industry standard software to generate sprites, UI components, textures, and other common 2D elements and compares and contrasts those to 3D modeling and texturing techniques. Pre-requisite: VGD 303
VGD 405. Game Development and Design Workshop. (3 Credits)
Game Development and Design Workshop provides students with practical, individualized guidance in crucial aspects of the design and development process, including ideation, research, prototyping, implementation, documentation, and playtesting.